tag:blogger.com,1999:blog-4434108347727659251.post1694597337072662473..comments2022-06-29T08:53:03.580+02:00Comments on Compas Pascal: Gaming industry has the next generation GUIsUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4434108347727659251.post-64331627178600166912009-10-08T07:31:34.183+02:002009-10-08T07:31:34.183+02:00Jolyon, I couldn't agree more!Jolyon, I couldn't agree more!Lars Dhttps://www.blogger.com/profile/06217303713945608384noreply@blogger.comtag:blogger.com,1999:blog-4434108347727659251.post-63900169456459068982009-10-07T21:30:50.997+02:002009-10-07T21:30:50.997+02:00I think the point is a actually a broader one.
Ga...I think the point is a actually a broader one.<br /><br />Game UI's are just another special case similar to the web that proves that the IT's industry obsession with "consistency" and user interface "standards" was hopelessly misguided from the very start.<br /><br />Both show that innovative and creative UI's are no barrier to entry for regular users.<br /><br />Jolyon Smithhttps://www.blogger.com/profile/12189834837787604468noreply@blogger.comtag:blogger.com,1999:blog-4434108347727659251.post-66259530199571935632009-10-07T17:16:30.655+02:002009-10-07T17:16:30.655+02:00We're already on the path to 3D graphics - sev...We're already on the path to 3D graphics - several operating systems and many online applications prove that, and I am sure that this development will continue. The only question is, what will the next steps be? Exploiting the human vision's ability to relate controls that move together will most likely be one thing we will see exploited more.Lars Dhttps://www.blogger.com/profile/06217303713945608384noreply@blogger.comtag:blogger.com,1999:blog-4434108347727659251.post-35118220696516693272009-10-07T12:28:33.148+02:002009-10-07T12:28:33.148+02:00Gamers are "niche" users, although a big...Gamers are "niche" users, although a big "niche", with time and will to learn complex - and oftem awkward - interfaces.<br />It's years people talk about "3D" interfaces, but noone delivered an usable ones. One limit is the lack of proper controls to manipulate 3d interfaces - gamers learn a lot of complex keystroke sequences, or spend money in adavanced controlsLDShttps://www.blogger.com/profile/04633789460476801953noreply@blogger.com