Friday, 7 December 2007
The teddy bear principle in programming
It's very simple: Put a teddy bear on your desk. When you have a programming problem, explain what you are doing to the teddy bear. Eureka is a likely outcome of this method.
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Lars was born 1971 in Denmark, but grew up in Germany, where he started commercial software production for German magazines in 1984. He got an M.Sc. degree from Technical University in Denmark in 1995. Today, he lives in Denmark, and works as a software development manager in a prize-winning growth company. More info at
4 comments:
I'll have to try this one!
I usually just explain it to my wife and get the same result. She is cute r (is that a word) then a teddy bear. I do like this idea though. I might try it, although I imagine my daughters stealing the bear often.
I too explain it to my partner, even though about 80% of the time she falls asleep. She's cuter than a teddy bear, but far more vicious!
What a coincidence! I got a ceramic teddybear at a market stall last week. The class decided to call him Muhammed...
Now I can use him to do something useful.
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